Game updates, notes and thoughts on how happiness works.
Blog · August 10, 2026
You play to become a happy person — harmonious and loved from every side. And the big update adds two more answers: a Hall of Fame for those who love to compete, and a personal stats page for those who want to study themselves.
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Blog · July 20, 2026
Work-life balance is fashionable — and meaningless: work isn’t the opposite of life, it’s part of it. Why balance is better sought across five spheres of life — and what game cards have to do with it.
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Blog · July 19, 2026
I made a game about balancing the areas of life without knowing about Paul J. Meyer’s wheel of life. And I don’t regret it: on why execution matters more than the idea — and why someone else’s concept doesn’t cancel yours.
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Blog · July 13, 2026
A week of insomnia taught me that dreams put off “for later” don’t wait — they take revenge and come back at night. On why you shouldn’t fool yourself, and how one evening on the steps of a kebab café gave me my sleep back.
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Blog · June 29, 2026
We’re told: if you want to be happy, chase your dream at any cost. I think that’s a mistake. On why an obsession with a single goal freezes the rest of your life — and where balance comes in.
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Blog · June 17, 2026
Three months on “The Pentacle of Happiness”: the game served me as a balance trainer and an outlet for creative energy — and left me with my first insights into what a good game should be.
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Blog · June 12, 2026
The game was translated into six languages by one person, his daughter and a neural network. Help make the translations better!
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Blog · June 6, 2026
Denis Skorbilin on the idea behind the game and why happiness isn’t a point on a map, but a balance.
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